Noita: Perks - Tier List & Versus
(2019)
Published
This list has 106 characters from Noita: Perks.
Noita: Perks - Official Tier
Editorial placements for Noita: Perks, with the reasoning behind each list.
Best Perks Overall
A perk can change an entire Noita run, but the best picks stay useful after the next biome and the next wand. This ranking puts flexible tools, immunities and extra lives high; lower perks depend more on your build, the room or your risk tolerance.
Extra Perk
Perk Lottery
Tinker With Wands Everywhere
Unlimited Spells
Explosion Immunity
Saving Grace
Permanent Shield
Projectile Repulsion Field
No More Shuffle
Always Cast
Electricity Immunity
Extra Health
Fire Immunity
Toxic Immunity
Melee Immunity
Concentrated Spells
Homing Shots
Critical Hit
Faster Projectiles
Faster Wands
Strong Levitation
Faster Levitation
Faster Movement
Extra Wand Capacity
Extra Item In Holy Mountain
Extra Life
Stronger Hearts
Wand Experimenter
Healthy Exploration
Attract Gold
Greed
Glass Cannon
Projectile Duplication
Bouncing Spells
Boomerang Spells
Freeze Field
Breathless
Iron Stomach
Invisibility
Phasing
All Seeing Eye
Low Recoil
Pinpointer
Projectile Slower
Repelling Cape
No More Knockback
Stainless Armour
Slime Blood
Oil Blood
Gas Blood
More Blood
More Love
More Hatred
Eat Your Vegetables
Vampirism
Trick Blood Money
Trick Greed
Gold Is Forever
Exploding Gold
Exploding Corpses
Contact Damage
Telekinetic Kick
Leggy Mutation
Lukki Mutation
Lukki Minion
Fungal Colony
Cordyceps
Plague Rats
Revenge Rats
Revenge Bullets
Revenge Explosion
Revenge Tentacle
Gas Fire
Peace With Gods
Projectile Eater
Projectile Repulsion Sector
Gamble
Close Call
Feared By Worms
Spatial Awareness
Angry Ghost
Mournful Spirit
Hungry Ghost
Homunculus
Spontaneous Generation
Electricity
Bombs Materialized
Dissolve Powders
Extra Knockback On Spells
Kills To Mana
High Mana Low Capacity
Levitation Trail
Living On The Edge
Rage Fueled Levitation
Personal Plasma Beam
Summon Sadekivi
Never Skip Leg Day
Teleportitis
Teleportitis Dodge
No Wand Tinkering
Enemy Radar
Item Radar
Wand Radar
Moon Radar
Fungal Disease
Worm Attractor
Damage & Offense
This board favors perks that improve spell reliability or damage across different wands. Homing Shots helps projectiles find targets, Concentrated Spells boosts their impact, and Unlimited Spells or Always Cast can reshape a wand’s spell loop; narrower setups rank lower.
Concentrated Spells
Homing Shots
Unlimited Spells
Always Cast
Critical Hit
Faster Projectiles
Faster Wands
Glass Cannon
Projectile Duplication
Bouncing Spells
Boomerang Spells
Pinpointer
Close Call
Contact Damage
Exploding Corpses
Exploding Gold
Levitation Trail
Living On The Edge
Never Skip Leg Day
Telekinetic Kick
Revenge Bullets
Revenge Explosion
Revenge Tentacle
Leggy Mutation
Freeze Field
Electricity
Gas Fire
Eat Your Vegetables
Angry Ghost
Mournful Spirit
Plague Rats
Revenge Rats
Personal Plasma Beam
Summon Sadekivi
Bombs Materialized
Extra Knockback On Spells
Survival & Immunities
Noita can punish one missed dodge, so protection from common damage types and a second chance go a long way. Explosion Immunity, Saving Grace, Permanent Shield and Projectile Repulsion Field lead; the other immunities answer narrower threats.
Explosion Immunity
Saving Grace
Permanent Shield
Projectile Repulsion Field
Extra Health
Electricity Immunity
Fire Immunity
Toxic Immunity
Melee Immunity
Extra Life
Stronger Hearts
Healthy Exploration
Wand Experimenter
Breathless
Iron Stomach
Invisibility
Phasing
Stainless Armour
No More Knockback
Projectile Eater
Projectile Repulsion Sector
Projectile Slower
Repelling Cape
Peace With Gods
Slime Blood
Oil Blood
Gas Blood
More Blood
Vampirism
Trick Blood Money
Teleportitis Dodge
Fungal Disease
Teleportitis
Hungry Ghost
Fungal Colony
Cordyceps
Homunculus
Utility & Economy
Flexibility between Holy Mountains matters when a wand needs another adjustment. Tinker with Wands Everywhere removes the usual editing restriction, No More Shuffle makes spell order reliable, and extra perks widen your choices; radar and gold perks are useful but less direct.
Tinker With Wands Everywhere
No More Shuffle
Extra Perk
Perk Lottery
Extra Wand Capacity
Extra Item In Holy Mountain
Attract Gold
Greed
Trick Greed
All Seeing Eye
Enemy Radar
Item Radar
Wand Radar
Spatial Awareness
Gamble
Wand Experimenter
Gold Is Forever
Exploding Gold
Trick Blood Money
Feared By Worms
More Love
More Hatred
Kills To Mana
High Mana Low Capacity
Low Recoil
No More Knockback
Dissolve Powders
Summon Sadekivi
Moon Radar
Worm Attractor
No Wand Tinkering
Bombs Materialized
Telekinetic Kick
Levitation Trail
Mobility Builds
Mobility perks help you cross dangerous rooms and dodge attacks while keeping movement under control. Faster Levitation, Strong Levitation and Faster Movement lead; Teleportitis sits last because sudden relocations can put you in danger.
Faster Levitation
Strong Levitation
Faster Movement
Leggy Mutation
Lukki Mutation
Rage Fueled Levitation
Breathless
Low Recoil
Repelling Cape
Slime Blood
Dissolve Powders
Teleportitis Dodge
Telekinetic Kick
Teleportitis
Summon Sadekivi
Fungal Disease
Minion Companions
This board favors perks that add allies or extra bodies to a fight. Cordyceps and Spontaneous Generation lead; the lower tiers include summons that are harder to control, less dependable or more likely to cause trouble.
Cordyceps
Spontaneous Generation
Lukki Minion
Fungal Colony
Plague Rats
Homunculus
Angry Ghost
Hungry Ghost
Mournful Spirit
Revenge Rats
Fungal Disease
Revenge Tentacle
Telekinetic Kick
Trade-offs & Traps
Here, S marks the most run-disruptive effects, not the best perks. Teleportitis can wreck precise movement, and No Wand Tinkering shuts down a core way to adapt your spells; lower tiers are drawbacks that can still fit a build.
Teleportitis
No Wand Tinkering
Phasing
Personal Plasma Beam
Glass Cannon
Electricity
High Mana Low Capacity
Fungal Disease
Gas Fire
Oil Blood
Gas Blood
Slime Blood
Exploding Corpses
Summon Sadekivi
Gamble
Invisibility
Peace With Gods
Close Call
Living On The Edge
Breathless
Iron Stomach
Teleportitis Dodge
Want to rank them yourself? Open the Tier Maker tab.
Noita: Perks - Tier Maker
Characters (106)
Noita: Perks - Blind Rank
The next character from Noita: Perks is drawn for you, so you never pick who comes next. Top 5 holds one per slot. The Tier List works like the regular board, with several characters in each row.
Noita: Perks - Versus
Run a fast elimination tournament for Noita: Perks and keep choosing winners until only one character remains.
How many characters will participate?
Noita: Perks - Bracket
Build a championship bracket for Noita: Perks. Drag the seeds, or fill them at random. Click a fighter to send them through, or roll the match.
Click a character to advance, or roll the match. An empty slot sends the other fighter through.
Available
Noita: Perks - Alignment Chart
Split Noita: Perks into sides. Choose 2 or 4 sections, drag characters into each one, and name the side.
Drag a character into a section and drop it where you want. Click the text to write it, or drag the text to move it.
Available
Noita: Perks - 0–10
Give each Noita: Perks character a score from 0 to 10. Same scores sit together, from 10 at the top down to 0.
Number keys set 0 to 9. Tap a character on the board to change that score.
Noita: Perks - ⚙ Setting
Click characters to disable them from all game modes on this page.