Slay the Spire 2: Ironclad Cards - Tier Maker
Slay the Spire 2: Ironclad Cards - Official Tier
Editorial placements for Slay the Spire 2: Ironclad Cards, with the reasoning behind each list.
Slay the Spire 2: Ironclad Cards - Blind Rank
The next character from Slay the Spire 2: Ironclad Cards is drawn for you, so you never pick who comes next. Top 5 holds one per slot. The Tier List works like the regular board, with several characters in each row.
Slay the Spire 2: Ironclad Cards - Versus
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Slay the Spire 2: Ironclad Cards - Bracket
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Slay the Spire 2: Ironclad Cards - Alignment Chart
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Slay the Spire 2: Ironclad Cards - 0–10
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Number keys set 0 to 9. Tap a character on the board to change that score.
Characters (90)
Ironclad Cards Ranked
A full sweep of Ironclad's 90 cards in Slay the Spire 2. The top tier is built around three winning plans: Corruption and Feel No Pain turn Exhaust into free Skills and Block, Barricade keeps Block between turns, and Demon Form keeps adding Strength. Fiend Fire, Offering, Impervious and Feed round out the cards that most often decide a run.
Demon Form
Corruption
Barricade
Fiend Fire
Feel No Pain
Dark Embrace
Impervious
Offering
Feed
Inflame
Bludgeon
Juggernaut
Mangle
One Two Punch
Second Wind
Uppercut
Hemokinesis
Whirlwind
Colossus
Flame Barrier
Ashen Strike
Anger
Armaments
Blood Wall
Body Slam
Breakthrough
Cinder
Headbutt
Iron Wave
Molten Fist
Pommel Strike
Shrug It Off
Sword Boomerang
Taunt
Thunderclap
True Grit
Twin Strike
Battle Trance
Bloodletting
Bully
Burning Pact
Cruelty
Dismantle
Drum Of Battle
Evil Eye
Expect A Fight
Fight Me
Howl From Beyond
Infernal Blade
Pillage
Rage
Rampage
Rupture
Spite
Stone Armor
Unrelenting
Vicious
Bash
Havoc
Perfected Strike
Setup Strike
Tremble
Demonic Shield
Forgotten Ritual
Inferno
Juggling
Outrage
Stampede
Stomp
Tear Asunder
Thrash
Unmovable
Aggression
Blaze
Brand
Cascade
Conflagration
Crimson Mantle
Dominate
Hellraiser
Midnight
Not Yet
Pacts End
Primal Force
Pyre
Stoke
Tank
Break
Defend Ironclad
Strike Ironclad
Ironclad Attacks Ranked
Ironclad's attacks split between burst and scaling. Fiend Fire turns a full hand into one huge hit, Bludgeon brings raw damage for three energy, Whirlwind scales with X energy, and Uppercut adds Weak and Vulnerable so the rest of the deck stays safe. Basic Strike lands at the bottom for a reason.
Fiend Fire
Feed
Bludgeon
Mangle
Uppercut
Hemokinesis
Whirlwind
Ashen Strike
Anger
Body Slam
Breakthrough
Cinder
Headbutt
Iron Wave
Molten Fist
Pommel Strike
Sword Boomerang
Thunderclap
Twin Strike
Bully
Dismantle
Fight Me
Howl From Beyond
Pillage
Rampage
Spite
Unrelenting
Bash
Perfected Strike
Setup Strike
Outrage
Stomp
Tear Asunder
Thrash
Conflagration
Midnight
Pacts End
Break
Strike Ironclad
Ironclad Skills Ranked
Skills carry Ironclad's defense and card flow. Offering trades HP for energy and cards, Impervious blocks 30, Flame Barrier punishes attackers, and Shrug It Off keeps the deck moving. Corruption changes the math entirely by making Skills cost zero, which is why it sits at the top.
Impervious
Offering
One Two Punch
Second Wind
Colossus
Flame Barrier
Armaments
Blood Wall
Shrug It Off
Taunt
True Grit
Battle Trance
Bloodletting
Burning Pact
Drum Of Battle
Evil Eye
Expect A Fight
Infernal Blade
Rage
Havoc
Tremble
Demonic Shield
Forgotten Ritual
Blaze
Brand
Cascade
Dominate
Not Yet
Primal Force
Stoke
Defend Ironclad
Ironclad Powers Ranked
Powers are where Ironclad's long-game plans live. Demon Form adds Strength every turn, Barricade preserves Block, Feel No Pain turns Exhaust into Block, and Dark Embrace draws off every Exhaust. Juggernaut and Rupture support slower builds that win after the first few turns.
Demon Form
Corruption
Barricade
Feel No Pain
Dark Embrace
Inflame
Juggernaut
Cruelty
Rupture
Stone Armor
Vicious
Inferno
Juggling
Stampede
Unmovable
Aggression
Crimson Mantle
Hellraiser
Pyre
Tank
Want to rank them yourself? Open the Tier Maker tab.
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