Deepwoken: All Mantras - Tier List & Versus

(2022)

Deepwoken: All Mantras - Official Tier

Editorial placements for Deepwoken: All Mantras, with the reasoning behind each list.

Shadowcast Mantras

Shadowcast is the Ether thief of Deepwoken: every Mantra that connects drains the victim's Ether and hands it back to the caster, at the cost of a little raw damage. The S row leans on the abilities that decide fights anyway โ€” Eclipse Kick ragdolls and flings nearby opponents, Shadow Vortex drags everything into one spot, Shade Bringer summons a greatsword for a huge slash and Shadow Gun guardbreaks unsparked casts at level five. The A row holds the reliable workhorses: Dark Blade's three-hit dash, Clutching Shadow's lift-and-slam grab, Shadow Meteor's three independent drops and Umbral Slash's fast diagonal cut. Lower rows are honest about the tradeoffs: Shadow Roar locks you in place, Shade Devour spends your own health for a 20% weapon damage buff and Shade Wisp is a ritual cast that hides the caster instead of killing anyone.

S
Eclipse Kick Eclipse Kick
Shadow Vortex Shadow Vortex
Shade Bringer Shade Bringer
Shadow Gun Shadow Gun
Rising Shadow Rising Shadow
A
Dark Blade Dark Blade
Clutching Shadow Clutching Shadow
Shadow Meteor Shadow Meteor
Umbral Slash Umbral Slash
Shadow Eruption Shadow Eruption
Shade Step Shade Step
Shadow Assault Shadow Assault
Shadow Chains Shadow Chains
B
Shadow Roar Shadow Roar
Shadow Seekers Shadow Seekers
Encircle Encircle
Devouring Eye Devouring Eye
C
Shade Devour Shade Devour
Shade Wisp Shade Wisp

Flamecharm Mantras

Flamecharm is the straightforward burn element: big numbers, wide arcs and a surprising amount of zoning. Flame Ballista and Flaming Scourge top the board for raw reach and whip-like pressure, while Ash Slam flips the ground into ash and Flame Sentinel drops a persistent flame turret on a point. Rising Flame and Flame Assault cover the aggressive entries, and Flare Volley rewards players who can lead three fireballs at once. The middle rows are where the element gets situational: Burning Servants and Fire Forge ask for setup, Searing Snare is a trap that only pays off if the enemy walks into it, and Flame Repulsion is a reactive parry-like blast that most builds never slot. Graceful Flame is pure campfire utility rather than combat, so it stays at the bottom of a fighting board.

S
Flame Ballista Flame Ballista
Flaming Scourge Flaming Scourge
Ash Slam Ash Slam
Flame Sentinel Flame Sentinel
Rising Flame Rising Flame
A
Relentless Flames Relentless Flames
Flare Volley Flare Volley
Flame Assault Flame Assault
Fire Palm Fire Palm
Fire Eruption Fire Eruption
Flame Grab Flame Grab
Flame Leap Flame Leap
B
Burning Servants Burning Servants
Fire Blade Fire Blade
Fire Gun Fire Gun
Fire Forge Fire Forge
Searing Snare Searing Snare
Flame Wisp Flame Wisp
Flame Blind Flame Blind
C
Flame Repulsion Flame Repulsion
Flame Of Denial Flame Of Denial
Graceful Flame Graceful Flame

Thundercall Mantras

Thundercall turns Ether into speed and shock: beams, bolts and clones that punish anyone standing still. Lightning Cloak wraps the caster in constant pressure, Emotion Wave sends surging waves across the ground, and Rising Thunder carries a grabbed opponent into the air before crashing down as a bolt. Spark Swap is the element's escape card โ€” swap places with a selected target and leave them where you were. The A row is the ranged core, from Grand Javelin and Bolt Piercer to Lightning Beam, while the B row collects the tools that need a specific build: Lightning Clones for distraction, Electro Carve for zone control and Jolt Grab for players who can land a chokehold. Almost nothing here is dead weight, so the board stays tight.

S
Lightning Cloak Lightning Cloak
Emotion Wave Emotion Wave
Rising Thunder Rising Thunder
Spark Swap Spark Swap
A
Grand Javelin Grand Javelin
Lightning Assault Lightning Assault
Bolt Piercer Bolt Piercer
Storm Blades Storm Blades
Lightning Beam Lightning Beam
Lightning Strike Lightning Strike
B
Jolt Grab Jolt Grab
Lightning Blade Lightning Blade
Electro Carve Electro Carve
Fleeting Sparks Fleeting Sparks
Lightning Clones Lightning Clones
Lightning Impact Lightning Impact
Thunder Kick Thunder Kick
Lightning Stream Lightning Stream
Thunder Wisp Thunder Wisp

Frostdraw Mantras

Frostdraw trades burst for control: ice that slows, spikes that zone and combos built around launching enemies skyward. Ice Fissure ripples out in a shockwave, Ice Cubes can be recast to keep firing, and Ice Lance turns the caster into the projectile. Crystal Knee and Crystal Impale are the signature one-two โ€” Impale hits 25% harder against airborne targets or right after a Crystal Knee. Iceberg is the defensive oddity of the element, a cryostasis state that buys time instead of damage. The lower rows are not weak so much as narrow: Frozen Servants, Ice Flock and Ice Forge all want a distracted opponent, while Ice Skate is pure mobility.

S
Ice Fissure Ice Fissure
Ice Cubes Ice Cubes
Crystal Impale Crystal Impale
Ice Lance Ice Lance
Iceberg Iceberg
A
Warden S Blades Warden S Blades
Ice Beam Ice Beam
Ice Eruption Ice Eruption
Crystal Knee Crystal Knee
Rising Frost Rising Frost
Ice Lasers Ice Lasers
Frost Grab Frost Grab
Ice Blade Ice Blade
B
Ice Spikes Ice Spikes
Ice Chain Ice Chain
Ice Daggers Ice Daggers
Ice Forge Ice Forge
Ice Smash Ice Smash
Ice Carve Ice Carve
Ice Flock Ice Flock
Glacial Arc Glacial Arc
Frost Wisp Frost Wisp
Ice Skate Ice Skate
C
Frozen Servants Frozen Servants

Galebreathe Mantras

Galebreathe is movement as a weapon: dashes, updrafts and wind blades that keep the caster one step ahead. Wind Passage and Astral Wind are the aggressive openers, Pillars of Erisia calls a malicious gale from a stomp and Wind Gun is the element's clean ranged blast. Champion's Whirlthrow and Rising Wind turn positioning into damage, while Tornado and Updraft give the element its vertical play. The B row is full of options that depend on the user's hands: Tornado Kick only reaches its full three-hit follow-up on a clean hit, Wind Forge is a fence that traps instead of kills, and Galetrap asks the enemy to walk into it. Gale Wisp rounds out the board as the utility servant that cuts fall damage.

S
Astral Wind Astral Wind
Pillars Of Erisia Pillars Of Erisia
Wind Passage Wind Passage
Wind Gun Wind Gun
A
Champion S Whirlthrow Champion S Whirlthrow
Tornado Tornado
Updraft Updraft
Gale Lunge Gale Lunge
Heavenly Wind Heavenly Wind
Wind Forge Wind Forge
B
Air Force Air Force
Tornado Kick Tornado Kick
Wind Blade Wind Blade
Gale Punch Gale Punch
Galetrap Galetrap
Twister Kicks Twister Kicks
Rising Wind Rising Wind
Wind Carve Wind Carve
Gale Wisp Gale Wisp

Ironsing Mantras

Ironsing is the forge element: spikes, rods and constructs that hit like a dropped anvil. Rocket Lance impales and sends the target flying, Iron Hug crushes bones in a grab, Metal Gatling fires a rush of rods and Iron Slam brings a giant rod down on a point. Metal Armament gives the caster a blade that swings alongside them, which is why it sits above the pure projectile picks. The A row covers the zoning kit โ€” Metal Rain, Firing Line, Caltrops and Metal Turret โ€” while the B row is the slower setup: Metal Rampart is a pillar for cover, Iron Skin is a defensive coat and Metal Fakeout swaps a clone for a backstab. Nothing in the element is unplayable, but the gap between a landed Iron Hug and a missed Needle Barrage is enormous.

S
Rocket Lance Rocket Lance
Iron Hug Iron Hug
Metal Armament Metal Armament
Metal Gatling Metal Gatling
Iron Slam Iron Slam
A
Metal Rain Metal Rain
Oxidizing Rush Oxidizing Rush
Firing Line Firing Line
Iron Quills Iron Quills
Metal Ball Metal Ball
Metal Turret Metal Turret
Chain Pull Chain Pull
Caltrops Caltrops
B
Metal Eruption Metal Eruption
Needle Barrage Needle Barrage
Metal Kick Metal Kick
Metal Fakeout Metal Fakeout
Metal Rampart Metal Rampart
Iron Skin Iron Skin
Metal Wisp Metal Wisp

Bloodrend Mantras

Bloodrend is the newest attunement and the one that punishes greed hardest: it spends the caster's own health for pressure and pays it back through damage. Bloodcurdle manipulates the blood inside a target, Bloodtide Ritual performs a sacrificial judgement and Scarlet Cannon fires a giant blood beam, which is why those three headline the board. Soulflare Siphon is the sustain pick โ€” grab a victim and drain them directly. The A row is the combo core: Crimson Rain's daggers can be recalled, Razor Blitz arm-blades dash through crowds and Veinbreaker charges a heavy punch. The bottom row holds the honest setup tools, from Crucifixion's cross to Sanguine Dive's reposition.

S
Bloodcurdle Bloodcurdle
Bloodtide Ritual Bloodtide Ritual
Scarlet Cannon Scarlet Cannon
Soulflare Siphon Soulflare Siphon
A
Crimson Rain Crimson Rain
Crimson Surge Crimson Surge
Razor Blitz Razor Blitz
Scarlet Cyclone Scarlet Cyclone
Veinbreaker Veinbreaker
B
Blood Orb Blood Orb
Crucifixion Crucifixion
Bloodedge Bloodedge
Blood Stakes Blood Stakes
Vicious Descent Vicious Descent
Vein Tendrils Vein Tendrils
Sanguine Dive Sanguine Dive
Blood Wisp Blood Wisp

Attunement-Less Mantras

Attunement-less Mantras are the universal toolkit: strength, agility, intelligence and weapon techniques that any build can slot without investing in an element. Prediction reflects an opponent's attack back at them, Neural Pathway blinks the caster a short distance and Master's Flourish chips through block and armor, which is enough to put all three at the top. Rally is the team card โ€” it absorbs posture damage for nearby allies and restores their posture on a parry โ€” while Dread Whisper turns a grab into a whispered execution and Revenge scales up as the caster's health drops below half. The wide middle row is the melee bread and butter, and only the pure roleplay picks โ€” Summon Cauldron, Sing and Disguise โ€” sit at the bottom of a combat board.

S
Prediction Prediction
Neural Pathway Neural Pathway
Master S Flourish Master S Flourish
Rally Rally
Revenge Revenge
Dread Whisper Dread Whisper
A
Strong Left Strong Left
Table Flip Table Flip
Skyshatter Kick Skyshatter Kick
Twinstrikes Twinstrikes
Ether Barrage Ether Barrage
Taunt Taunt
Onslaught Onslaught
Punishment Punishment
Slice N Dice Slice N Dice
Twincleave Twincleave
Karita Divebomb Karita Divebomb
Karita Leap Karita Leap
B
Rapid Punches Rapid Punches
Strong Leap Strong Leap
Tacet Drop Kick Tacet Drop Kick
Throw Throw
Shoulder Bash Shoulder Bash
Reinforce Reinforce
Brace Brace
Agile Dash Agile Dash
Adrenaline Surge Adrenaline Surge
Prominence Draw Prominence Draw
Flashdraw Strike Flashdraw Strike
Pressure Blast Pressure Blast
Exhaustion Strike Exhaustion Strike
Gaze Gaze
Glare Glare
Rapid Slashes Rapid Slashes
Ceaseless Slashes Ceaseless Slashes
C
Summon Cauldron Summon Cauldron
Sing Sing
Disguise Disguise

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Deepwoken: All Mantras - Tier Maker

S
A
B
C
D

Characters

Burning Servants
Burning Servants
Fire Blade
Fire Blade
Fire Gun
Fire Gun
Flame Grab
Flame Grab
Flame Repulsion
Flame Repulsion
Fire Eruption
Fire Eruption
Fire Forge
Fire Forge
Fire Palm
Fire Palm
Searing Snare
Searing Snare
Flame Sentinel
Flame Sentinel
Flare Volley
Flare Volley
Relentless Flames
Relentless Flames
Rising Flame
Rising Flame
Ash Slam
Ash Slam
Flame Ballista
Flame Ballista
Flaming Scourge
Flaming Scourge
Flame Assault
Flame Assault
Flame Leap
Flame Leap
Flame Blind
Flame Blind
Flame Of Denial
Flame Of Denial
Graceful Flame
Graceful Flame
Flame Wisp
Flame Wisp
Jolt Grab
Jolt Grab
Lightning Beam
Lightning Beam
Lightning Blade
Lightning Blade
Electro Carve
Electro Carve
Fleeting Sparks
Fleeting Sparks
Lightning Clones
Lightning Clones
Lightning Impact
Lightning Impact
Lightning Strike
Lightning Strike
Thunder Kick
Thunder Kick
Bolt Piercer
Bolt Piercer
Grand Javelin
Grand Javelin
Storm Blades
Storm Blades
Emotion Wave
Emotion Wave
Rising Thunder
Rising Thunder
Lightning Assault
Lightning Assault
Lightning Cloak
Lightning Cloak
Lightning Stream
Lightning Stream
Thunder Wisp
Thunder Wisp
Spark Swap
Spark Swap
Frozen Servants
Frozen Servants
Ice Beam
Ice Beam
Ice Spikes
Ice Spikes
Warden S Blades
Warden S Blades
Ice Blade
Ice Blade
Ice Chain
Ice Chain
Ice Daggers
Ice Daggers
Ice Eruption
Ice Eruption
Ice Forge
Ice Forge
Ice Smash
Ice Smash
Ice Carve
Ice Carve
Ice Flock
Ice Flock
Ice Lance
Ice Lance
Rising Frost
Rising Frost
Frost Grab
Frost Grab
Ice Cubes
Ice Cubes
Ice Fissure
Ice Fissure
Crystal Impale
Crystal Impale
Crystal Knee
Crystal Knee
Ice Lasers
Ice Lasers
Glacial Arc
Glacial Arc
Ice Skate
Ice Skate
Frost Wisp
Frost Wisp
Iceberg
Iceberg
Air Force
Air Force
Tornado Kick
Tornado Kick
Wind Blade
Wind Blade
Heavenly Wind
Heavenly Wind
Gale Lunge
Gale Lunge
Gale Punch
Gale Punch
Galetrap
Galetrap
Tornado
Tornado
Twister Kicks
Twister Kicks
Updraft
Updraft
Wind Forge
Wind Forge
Champion S Whirlthrow
Champion S Whirlthrow
Rising Wind
Rising Wind
Wind Carve
Wind Carve
Wind Gun
Wind Gun
Astral Wind
Astral Wind
Pillars Of Erisia
Pillars Of Erisia
Wind Passage
Wind Passage
Gale Wisp
Gale Wisp
Clutching Shadow
Clutching Shadow
Dark Blade
Dark Blade
Shadow Gun
Shadow Gun
Shadow Chains
Shadow Chains
Shadow Eruption
Shadow Eruption
Shadow Seekers
Shadow Seekers
Rising Shadow
Rising Shadow
Shadow Meteor
Shadow Meteor
Shadow Roar
Shadow Roar
Umbral Slash
Umbral Slash
Eclipse Kick
Eclipse Kick
Shade Bringer
Shade Bringer
Shadow Vortex
Shadow Vortex
Encircle
Encircle
Shade Step
Shade Step
Shadow Assault
Shadow Assault
Shade Devour
Shade Devour
Devouring Eye
Devouring Eye
Shade Wisp
Shade Wisp
Metal Eruption
Metal Eruption
Needle Barrage
Needle Barrage
Metal Kick
Metal Kick
Caltrops
Caltrops
Firing Line
Firing Line
Iron Quills
Iron Quills
Metal Fakeout
Metal Fakeout
Metal Rain
Metal Rain
Oxidizing Rush
Oxidizing Rush
Iron Hug
Iron Hug
Iron Slam
Iron Slam
Metal Armament
Metal Armament
Metal Gatling
Metal Gatling
Rocket Lance
Rocket Lance
Metal Rampart
Metal Rampart
Metal Ball
Metal Ball
Chain Pull
Chain Pull
Iron Skin
Iron Skin
Metal Turret
Metal Turret
Metal Wisp
Metal Wisp
Blood Orb
Blood Orb
Crucifixion
Crucifixion
Bloodedge
Bloodedge
Blood Stakes
Blood Stakes
Vicious Descent
Vicious Descent
Crimson Rain
Crimson Rain
Crimson Surge
Crimson Surge
Razor Blitz
Razor Blitz
Scarlet Cannon
Scarlet Cannon
Scarlet Cyclone
Scarlet Cyclone
Soulflare Siphon
Soulflare Siphon
Veinbreaker
Veinbreaker
Bloodcurdle
Bloodcurdle
Bloodtide Ritual
Bloodtide Ritual
Sanguine Dive
Sanguine Dive
Vein Tendrils
Vein Tendrils
Blood Wisp
Blood Wisp
Iron Tether
Iron Tether
Permafrost Prison
Permafrost Prison
Flashfire Sweep
Flashfire Sweep
Tempest Blitz
Tempest Blitz
Strong Left
Strong Left
Rapid Punches
Rapid Punches
Table Flip
Table Flip
Skyshatter Kick
Skyshatter Kick
Strong Leap
Strong Leap
Tacet Drop Kick
Tacet Drop Kick
Throw
Throw
Shoulder Bash
Shoulder Bash
Rally
Rally
Reinforce
Reinforce
Brace
Brace
Revenge
Revenge
Twinstrikes
Twinstrikes
Agile Dash
Agile Dash
Adrenaline Surge
Adrenaline Surge
Ether Barrage
Ether Barrage
Prediction
Prediction
Neural Pathway
Neural Pathway
Summon Cauldron
Summon Cauldron
Exhaustion Strike
Exhaustion Strike
Glare
Glare
Gaze
Gaze
Taunt
Taunt
Sing
Sing
Dread Whisper
Dread Whisper
Disguise
Disguise
Rapid Slashes
Rapid Slashes
Ceaseless Slashes
Ceaseless Slashes
Karita Divebomb
Karita Divebomb
Karita Leap
Karita Leap
Master S Flourish
Master S Flourish
Prominence Draw
Prominence Draw
Twincleave
Twincleave
Slice N Dice
Slice N Dice
Flashdraw Strike
Flashdraw Strike
Pressure Blast
Pressure Blast
Onslaught
Onslaught
Punishment
Punishment

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